Balls System

Welcome to the Balls System of Cricket Masters League—your secret weapon for maximizing your fantasy cricket potential! This innovative feature is designed to enhance your gameplay, providing unique advantages that can turn the tide in your favor. Let’s dive into how the Balls System works and how you can use it to elevate your game!

The Balls System introduces a strategic layer to your fantasy cricket experience. With special “Balls” at your disposal, you can boost your players’ performances, adapt to match dynamics, and ultimately score more points. Here’s how you can leverage this system to your advantage:

EventPoints
Featured in the Playing XI4
Captain Points2X
Vice-Captain Points1.5X
Batting Points
Every Run Scored1
Every Boundary Hit1
Every Six Hit2
30 Run Bonus4
Half Century Bonus8
Century Bonus16
Double Century Bonus32
Dismissal for a Duck (Except Bowlers)-2
Bowling Points
Every Wicket Taken (excluding run out)25
For Every LBW & Bowled Dismissal8
3-Wicket Haul Bonus4
4-Wicket Haul Bonus8
5-Wicket Haul Bonus16
Maiden Over12
Strike Rate & Economy Rate Points
Strike Rate Over 1706
Strike Rate Between 150.01 to 1704
Strike Rate Between 130 to 1502
Strike Rate Between 60 to 70-2
Strike Rate Between 50 to 59.99-4
Strike Rate Less than 50-6
Note: Minimum balls faced: 10
Strike Rate Points not valid for Bowlers
Economy Rate Less than 56
Economy Rate Between 5 to 5.994
Economy Rate Between 6 to 72
Economy Rate Between 10 to 11-2
Economy Rate Over Between 11.01 to 12-4
Economy Rate Over 12-6